using UnityEngine;
using System.Collections;


public class AchievementsVerifier : MonoBehaviour
{
	public static int NUM_salasExploradas;
	public static int NUM_Drops;
	public static int NUM_combinacoes;
	public static int NUM_niveisCompletados;
	public static int NUM_teleportes;
	public static int NUM_cubesMulticolor;
	public static int NUM_respawns;
	public static int NUM_niveisModoBlind;
	
	public static bool verificar(int objetivo, int numDeCoisas)
	{
		if(numDeCoisas >= objetivo)
		{
			return true;
		}
		return false;
	}
	
}

